
Multiple unlockable weapon sets, including, in the D set, the oddest weapon in the history of Gradius: the "Up Laser," or Blue Hyphen of Doom. Further, if you destroy just the bottom one, then not only will the boss be the volcanoes but all the mountains through the level will erupt too! I don't know if there are any other gameplay changes in addition to this.ģ. There's even a way to change the boss of the first level to the classic erupting volcanoes: destroy neither of the bases at the start of the level.

It has a classic, vertically-scrolling Moai level. The game has story sections reminiscent of the MSX games.

Big Core and its distinctive boss music are back.
#Gradius rebirth loop 2 series
A whole lot of fanservice, with attributes from several of the versions of the arcade, console and computer versions of the series returning. (You'll have to survive through the opening space section to see though, note that those don't change.) The locations of secret areas also change.Ģ. Go to Options and set the game for Very Hard to see this. The differences are a bit subtle on the second loop, but are fairly profound on the third. Gradius Rebirth does this too, but it also changes the level layouts. Also they shoot a lot more, and their shots are faster. It's true that the game could be longer (there are only five levels, and three of them are required by law to be in every Gradius game), but partly compensating for that, the different "loops" of the game have different maps! Prior Gradius games, after you win, the game starts over at a harder difficulty on which the enemy's behavior changes. It might seem a little short, and it's based off of the classic titles more than more recent versions like IV, V and Gaiden, but the replayability is there, partly due to a long list of features that I've seen mentioned hardly anywhere on the Internet. I've played a lot of this game over the past 48 hours, my play history for yesterday alone is over 10 hours, and I personally vouch for it. Although there have been a fee above-average reviews, the general consensus is "Eh, that happened." Yet oddly I've not seen much about the game around the web. And having both for a better price tag doesn't help either.I've been on a Gradius binge lately, and Rebirth came at just the right time for me. The way it is Gradius ReBirth can't even stand toe-to-toe with the original NES Gradius available at the Virtual Console service or the SNES installment, Gradius III all the same. (Take a look at a cutscene screenshot if you don't believe me.) Of course, the score attack mode with its online leaderboards and an unlockable hard mode can add some value for more passionate players, but it's still a too-shallow revolution to care for. The retro presentation could have been a great feature in itself if the result wasn't just plain ugly.

Bosses are too easy, pre-bosses sections are too annoying and the game as a whole is too short. Most levels are recycled from MSX previous entries and in fact they were even dumbed down with artificial, cheap difficulty. On the other hand the design is too lazy to deliver it to a desirable hardcore audience.
#Gradius rebirth loop 2 plus
The gameplay structure–even if it's a good one for sure, a classic side-scrolling shooter plus the customizable power-up tree that made the series remarkable–remains unchanged even in the slightest which means you'll need to beat it in one seat for a lack of restore points/save states/whatever, for instance–simply unacceptable for a 20XX release. In one hand that modernization never quite happens. Unfortunately it ultimately fails in both fronts.
#Gradius rebirth loop 2 update
The Good: Online leaderbords The Bad: Expensive lazy Released as part of a Konami rehash series developed exclusively for the WiiWare service, Gradius ReBirth–as the title states–intends to update the franchise for modern gamers while keeping its oldschool, hardcore appeal. Released as part of a Konami rehash series "ReBirth" is an overstatement.
